Professor Staffan I Lindberg, Director of the Varieties of Democracy (V-Dem) Institute at the University of Gothenburg, Sweden.  Photo: Johan Wingborg.

V-Dem’s Lindberg and Nord express deep concerns about potential victory of far-right populist parties in 2024 EP elections

In an exclusive interview exploring the intricacies of declining democracy, the rise of far-right populism, and the adaptability of democratic systems, Prof. Staffan I Lindberg and Dr. Marina Nord voice their deep concerns, highlighting that this is a matter of significance for all. Prof. Lindberg emphasizes, “We’ve demonstrated through various publications that far-right extremist parties are not only populist but also hold anti-pluralist views in their rhetoric and policies. When they attain power, they often spearhead the ongoing wave of autocratization. I would be very concerned if that also translates into and materialized in the European Parliament elections.”

Interview by Selcuk Gultasli

The state of democracy across the globe is under intense scrutiny as the world grapples with shifting political landscapes and the rise of authoritarian tendencies. In an exclusive interview, Professor Staffan I Lindberg, Director of the Varieties of Democracy (V-Dem) Institute at the University of Gothenburg and Dr. Marina Nord, Postdoctoral Research Fellow at V-Dem Institute, provide valuable insights into the complexities of this critical issue.

Addressing criticisms from Professor Steven Levitsky in an interview with the ECPS on October 12, 2023, the interview begins with a robust response to his contention that the global democratic decline highlighted in the V-Dem Project’s 2023 report may not be as dire as depicted. Lindberg and Nord emphasize the significance of their data, underlining the approach of population-weighted data, which accounts for the global impact of democratic changes in countries with large populations. 

The interviewees discuss the apparent resilience of democracy and its concurrent decline, emphasizing that these findings are not necessarily contradictory. They point to countries such as that have made significant democratic improvements, as well as others where the situation has deteriorated. These varying experiences contribute to the complex global picture of democracy.

Prof. Lindberg explained the use of population-weighted data to assess the state of democracy worldwide, emphasizing that it gives more weight to countries with large populations due to their greater impact on the global state of democracy. This approach led to the conclusion that the global average for democracy regressed to 1986 levels in the V-Dem Project’s 2023 report

Dr. Nord also pointed out that even when looking at country averages, there is a decline, which dates back to 1997. However, she highlighted the resilience of democracy in terms of the continuation of elections in many countries. The interviewees delve into the multifaceted nature of democracy, highlighting that it encompasses much more than the mere presence of elections. Dr. Nord notes that while elections may still take place in certain countries, the decline in essential democratic attributes such as freedom of speech and freedom of association is a pressing concern. 

Prof. Lindberg also expressed a deep concern about the potential surge of far-right populist parties in the upcoming European Parliament elections in 2024. He emphasized that extremist and anti-pluralist parties often drive the current wave of autocratization, and their rise in Europe is worrisome.

Moreover, the interview explores the adaptation of democratic systems to specific cultural and socio-political contexts. Prof. Lindberg emphasizes the inherent contradiction in the concept of an “illiberal democracy” and highlights that the core principle of liberalism is the acceptance of opposing views, which is not compatible with an illiberal stance.

The interviewees conclude with the discussion of the recent Democracy Report by International IDEA, aligning with the findings in the V-Dem Project’s report. Professor Lindberg and Dr. Nord emphasize the urgency of collective action in the face of the growing number of countries undergoing autocratization.


Here is the transcription of the interview with Professor Staffan I Lindberg and Dr. Marina Nord with minor edits.

Democratic Erosion Prevalent Worldwide Across All Metrics

Prof. Steven R. Levitsky, in his article ‘Democracy’s Surprising Resilience’ co-authored with Professor Lucan A. Way, argues that the data does not support your findings in V-Dem Project’s 2023 report. He writes: ‘The Varieties of Democracy (V-Dem) Project’s 2023 report claimed that global levels of democracy had declined to 1986 levels and, thus, that the global democratic advances of the last thirty-five years had been “wiped out’’. What is your response to Prof. Levitsky’s assessment?

Staffan I Lindberg:  The data supports our findings otherwise, we wouldn’t publish it. It’s essential to note that this is a quote based on our calculations using population-weighted data. This approach gives more weight to larger countries with significant populations. The rationale behind this is that when we assess the overall state of democracy worldwide, the country-weighted averages treat all territories with governments equally. In this method, countries with small populations, like the Seychelles with 90,000 inhabitants, carry the same weight as a giant nation like India with 1.4 billion people. While this approach serves specific purposes, we believe that, in the context of assessing the state of democracy worldwide, it’s more meaningful. For example, when democracy declines in a country as populous as India, with 1.4 billion people, it has a more significant impact than democracy improving in the Seychelles with 90,000 inhabitants. According to the population-weighted measure, the global average regresses to 1986 levels. Marina, do you have anything to add to what I just mentioned?

Dr. Marina Nord, Postdoctoral Research Fellow at V-Dem Institute at the University of Gothenburg, Sweden.

Marina Nord: Well, I would like to add that even when we look at country averages, we still observe a decline. While the decline might not be as dramatic, it harks back to 1997, if I recall correctly. Nevertheless, there is still an overall decline.

Prof. Levitsky highlights ‘Democracy’s Surprising Resilience’ all over the world which is exactly the opposite of your findings in the 2023 Democracy Report. How do you explain the two very different findings?

Staffan I Lindberg: These findings are not necessarily contradictory. It’s important to acknowledge that there are numerous countries globally that have made significant improvements in terms of democracy compared to their state in 1989. Large portions of Eastern Europe, Latin America, and Africa have made substantial progress, to name a few examples. However, there are also countries where the situation has deteriorated, and in some cases, significantly so. It’s entirely possible to have countries that democratized during the third wave of democratization, as Stephen Levitsky mentioned, and have since remained stable or even improved their democratic standing. Yet, the global average declines because other countries have witnessed declines. These two perspectives are not mutually exclusive.

Resilience in Elections Amidst Diminished Democracy Quality

Marina Nord: If one only considers the survival of democracy as the presence of contested elections, then, in many countries, elections are still being held. However, the quality of these elections and other aspects that contribute to democracy, such as freedom of speech and freedom of association, are in decline. This is indeed surprising. So, while we observe resilience in terms of the continuation of elections, the decline in the quality of democracy and its essential attributes is a noteworthy concern. These findings don’t necessarily contradict each other; they provide different dimensions of the overall picture.

Alright. In his article ‘Democracy’s Surprising Resilience’, Prof. Levitsky further argues that: ‘Thus, even if Freedom House and V-Dem are correct in identifying an increase in incumbent abuse over the last decade or so, the consequences of that abuse appear to be modest, for many autocratic-leaning incumbents are failing to entrench themselves in power.’ How would you comment on this judgement?

Staffan I Lindberg: Well, if you were to ask serious observers of countries like Turkey, Hungary, and others, it’s not necessarily a viewpoint shared by many. The term “many” is quite flexible. While it’s true that we’ve witnessed cases where autocratizing incumbents have been defeated or removed from power recently, such as in Poland where transition is still ongoing, like Bolsonaro in Brazil and the Trump administration in the United States, there have also been reversals in countries like Zambia. We’ve seen periods of decline in South Korea that were eventually reversed. So, there are indeed significant instances where the autocratizing incumbents have failed. However, based on our data and assessments by organizations like Freedom House, there are many more countries where autocratizing parties and leaders have continued to undermine democracy and, in many cases, have dismantled democratic institutions. This broader trend is what we observe globally, rather than the isolated instances where incumbents fail to solidify autocracy.

Marina Nord: I would agree with that.

Autocratization Has Worsened Since 2019

In your article ‘A Third Wave of Autocratization is Here: What Is New About It?’ co-authored with Anna Lührmann and published in 2019, you argue that a new wave of autocratization is emerging. Given the time that has passed since its publication, do you still stand by its findings?


Staffan I Lindberg: No. We began our work on that article in 2016-2017, and it was eventually published in 2019. At that time, we observed the emergence of a third wave of autocratization, and it was still unfolding. I would say that it’s still ongoing, but I must clarify that it has worsened. In our subsequent research on waves of autocratization, and also in the work we conducted for the democracy report, that wave has become much worse. In the article, if I recall correctly, the maximum number of countries undergoing autocratization simultaneously was 28. In last year’s democracy report, in which Marina was also involved, we counted 42 such countries. This represents a significant increase. What I would not agree with in that article is the notion that there is no cause for panic and alarm.

Exactly. That’s next question: In the same article you underlined that ‘As it was premature to announce the “end of history” in 1992, it is premature to proclaim the “end of democracy” now.’ You argue that democracy is in decline, but it is no reason to panic. It seems that you agree with Prof. Levitsky when he says that democracy has proved to be resilient.

Staffan I Lindberg: No. I hope it’s still too early to declare the end of democracy globally. However, I find myself in a different position today than Anna Lührmann and I were back in 2018 before that article was published. I believe there is a reason to be very, very concerned, if not to panic, which might be an extreme reaction, but to be deeply concerned. Many others share this sentiment. I think that what Professor Levitsky and some other commentators are doing when they suggest that not much is changing is doing a disservice to the world. When I examine our data and witness daily news reporting, I see democracy under attack in so many places, including my own country, Sweden, where signs of another far-right, extreme anti-pluralist party have emerged. This is putting pressure on our current government and could lead to a trajectory of autocratization. It’s deeply worrisome when established democracies start experiencing these challenges. So, while it may not be a time to panic, I believe it’s essential to be extremely concerned and very worried.

Marina Nord: I agree with the sentiment that “panic” might not be the right word, but being worried is indeed appropriate. To provide you with some statistics, our latest data from 2020 indicates that 43 percent of the world’s population resides in autocratizing countries. This is a global trend. What’s concerning is that not only democratic countries like Brazil, Ghana, or Greece are undergoing autocratization, but already autocratic countries are further regressing into autocracy, such as Hungary, India, the Philippines, and Russia. In the case of Russia, which was already a stable autocracy, we’ve observed further autocratization. This is the reason for concern. So, I would say it’s a time for action, not panic, but to take action and pay attention.

Autocratization and Growing Discontent with Democracy 

One of the findings of the Democracy Report 2023 by V-Dem is that the global advances of democracy achieved in the last 35 years has been wiped out. The level of democracy enjoyed by the average global citizen in 2022 is down to 1986 levels. How do you explain the dynamics of this downfall? What went wrong?

Staffan I Lindberg: Yes, I think that’s what it is called these days as one-billion-dollar question. I don’t think we have an answer, and the explanation is likely quite complex. Various forces are at play simultaneously in many countries and regions of the world, including local dynamics. What’s remarkable is that it’s a global phenomenon. We observe this trend in every region of the world, with countries undergoing autocratization across different levels of socioeconomic development, various ethnic, linguistic, and social identity configurations, ranging from countries with dominant/homogenous groups to highly heterogeneous ones, and varying levels of economic development and pre-existing democracy. 

This diversity suggests that there are global forces at play. We know about some of these forces, such as Russia, which played a role in the third wave of autocratization. Putin in Russia turned things around in the late 1990s and early 2000s, and its subsequent actions, including the invasion of Ukraine, involvement in Brexit, interference in American elections, and support for far-right extremist parties and groups across Europe. Then there is China, which has been pushing back against the democratic wave since the mid-1990s, impacting both established democracies and countries in the global south. Let’s not forget about Saudi Arabia. They have been doing a similar thing by supporting anti-democratic Salafist movements. Salafis used to be the microscopic, little part of the Muslim world. It is no longer. Iran is another player on that side. Of course, there are many versions of practicing Islam, that are compatible with human rights and democracy and women’s rights, and so on. Salafism is not.

There’s a growing body of research suggesting that a significant increase in relative economic inequality, which began in the 1980s and spread worldwide, is providing fertile ground for wannabe dictators to exploit dissatisfaction and fears for the future often associated with inequality. While there’s no solid scientific consensus, a growing body of evidence points in this direction.

Marina Nord: I would agree that each case has context-specific factors, but a general explanation could be a growing discontent with democracy as a regime. In each instance, it might be triggered by factors like inequality, an economic crisis, or migration, which are often country-specific. This discontent can give rise to populist movements, ultimately paving the way for wannabe dictators to come to power within democracies. Once in power, these leaders significantly undermine elections.

What distinguishes contemporary autocratization from historical examples is that it’s often a gradual process, not happening overnight, and it often occurs under the facade of legality. This process is frequently referred to as “democratic backsliding” or “democratic corrosion,” marking a substantial decline in a country’s democracy over time.

Having Legislature Does Not Automatically Translate into a Democracy

In the V-Dem’s Democracy Report 2023, you underline that “Democracy broke down in seven of the top 10 autocratizing countries in the last ten years: El Salvador, Hungary, India, Serbia, Thailand, Türkiye, and Tunisia.” What do you mean by democratic break-down? In Turkey, for example, elections are still held, and the Parliament is open and keeps legislating.

Staffan I Lindberg: The same is also the case in Russia. The mere presence of multiparty elections and a functioning legislature on paper doesn’t equate to having a democracy. Back in the 1990s, Thomas Carothers and others referred to this as the “electoral fallacy.” Democracy necessitates more than just holding multi-party elections. To be considered a democracy, it’s crucial that these elections are genuinely free, fair, and held periodically. Furthermore, even if elections meet these criteria, it’s essential that opposition parties are not harassed, oppressed, prosecuted for political reasons, or otherwise impeded between elections. 

Beyond this, democracy also requires freedom of speech, particularly in terms of media and individual freedom of speech. In a genuinely democratic environment, people can express their opinions freely. However, in cases like Hungary, where, since around 2018, Viktor Orban and his Fidesz party have gained control over 98 percent of the media, it becomes challenging to maintain a climate of free speech. Even if individuals on the street can technically voice their opinions without consequences, having a media regime controlled by those in power can shape public perceptions, leading to beliefs that align with the government’s agenda. In Hungary, for instance, the government-loyal press has propagated stories like Putin being compelled by NATO to invade Ukraine, thereby legitimizing Russia’s actions. Many people in Hungary have accepted this narrative, not because of freedom of speech but because of the media environment. Holding elections and having a functioning legislature does not automatically translate into a democracy. Furthermore, civil society’s ability to express opinions, demonstrate, and criticize the regime is vital for a true democracy. In the case of Turkey, many leaders, academics have been imprisoned or subjected to harassment, making it challenging for civil society to operate freely.

Marina Nord: I would like to emphasize that there are only six countries worldwide that do not hold elections at this moment. Therefore, democracy encompasses much more than just the act of voting. To illustrate, the Soviet Union had regular elections, but they were devoid of meaning. So, the mere presence of elections does not automatically signify the existence of a democracy.

Many pundits argue that the upcoming European Parliament elections in June 2024 will witness a surge of far-rights populist parties. How concerned are you about a possible victory of far-right parties?

Staffan I Lindberg: Very concerned and I think everyone should be. We’ve shown in a number of publications, also using the varieties of parties and party organization data set, which is separate from the regular V-Dem data set, but with data on individual parties that are far right, extremist parties which are not only populist, but they are anti-pluralist in the rhetoric and policies that when they come into power they are the ones in the current wave of autocratization that typically drive those processes. There are also a few instances of left-wing parties and leaders that have also talked recently, but they’re very few and far between

in comparison to the vast majority that are driven by these right-wing. So yes, I would be very concerned if that also translates into and materialized in the European Parliament elections.

Marina Nord: I would agree.

Illiberal Democracy Is an Oxymoron

Leaders like Erdogan and Orban who deviate from democracy and veer towards authoritarianism often claim that they have not strayed from democracy, rule of law, human rights and freedoms. They even argue that they are models for other aspiring democracies. They defend these claims by arguing that they have embraced a form of democracy tailored to their country’s socio-cultural characteristics. What is your response to the claim that beyond the democractic systems with universal values and forms we are familiar with, there can be different forms of democracies adapted to each country and culture?

Staffan I Lindberg: Yes, of course. We already see that among the established democracies. It’s been very different the way democracy has functioned in the United States, since they got a really good democracy in around 1970, very different from France and France is very different from Sweden in many ways. And in Ghana it also functions different as a culture, different cultural background, and so on. We can go down the line, of course. That doesn’t mean that any version of what some leader proclaim is democracy is a democracy. China also claims that they are actually -the last white paper they put out on that- the only democracy that works in the world. That was a white paper they issued after the first democracy summit that the Biden administration put together. 

(Viktor) Orban claims to have or wants to have an illiberal democracy. That is an oxymoron. That is a contradiction in terms. A democracy cannot be illiberal because the founding principle of liberalism is the reciprocal acceptance and tolerance of opposing views. If you’re illiberal, you don’t accept the opposing views and that’s not compatible with democracy. Now, Orban tries to frame this in terms of LGBTQI and women rights and conservative family values and all that. But that’s just a framing. The real politics is about eradication of opposing views and opposing political forces. And that’s not compatible with democracy.

Marina Nord: I would just add that I have heard several times in Russian political circles that Russia is called as a “guided democracy,” and that also contradicts this definition of democracy that we have. 

Lastly, latest Democracy Report by International IDEA found that almost half the countries have suffered a notable decline in democratic values. ‘What may be worse is that it is the sixth consecutive year in which countries with net declines outnumbers those with net advances, the longest such pattern in our data set’ argues the report. Are you surprised or feel vindicated by the findings of the report?

Staffan I Lindberg: These findings align closely with our Democracy Report, and they come as no surprise because most of the data used in the International IDEA report originates from V-Dem. While I don’t have the latest figures, it used around 70 percent of their data sourced from V-Dem. Therefore, the patterns observed in their report, released nine months after ours, closely mirror those in our Democracy Report.

Based on the findings of the IDEA report, what are your thoughts on where this trend is leading us?

Staffan I Lindberg: We are not in a position to make predictions; our role is to present the facts as they are. The stark reality is that the number of countries undergoing autocratization has seen a significant increase in recent years, and we have yet to witness a reversal of this trend. This is a cause for concern that should prompt collective action.

Steven Levitsky during a debate about the death of democracies in São Paulo, Brazil on August 9, 2018. Photo: Marcelo Chello.

Prof. Levitsky: The US and Europe accelerate the decline of Western liberalism through their own errors

“This process of a declining Liberal West, along with its increasing inability and unwillingness to promote democracy, presents a significant challenge in the world. Unfortunately, I don’t believe we can return to the world of 1990 to 2003 when democracy was, in many respects, almost the only game in town. Those days are over, and we now face a much more complex and challenging world,” says Professor Steven R. Levitsky. 

Interview by Selcuk Gultasli

Dr. Steven R. Levitsky, the David Rockefeller Professor of Latin American Studies and Professor of Government at Harvard University, stated that “the process of a declining Liberal West, along with its increasing inability and unwillingness to promote democracy, presents a significant challenge in the world.” In an exclusive interview with the European Center for Populism Studies (ECPS), Professor Levitsky analyzed the state of liberal democracy worldwide, saying, “Unfortunately, I don’t believe we can return to the world of 1990 to 2003 when democracy was, in many respects, almost the only game in town. Those days are over, and we now face a much more complex and challenging world.”

Primarily discussing the article jointly written by him and Professor Lucan A. Way for the Journal of Democracy on October 4, 2023, titled “Democracy’s Surprising Resilience,” where they emphasize that authoritarianism has a hard time consolidating power in countries with weak states, Levitsky argues that democracy promoters exaggerate democratic backsliding and criticizes those scholars for doing so because they want to highlight the degree of autocratization in the world. “I’m concerned that there has been an almost a rush to declare the world in a democratic recession, with an excessive focus on cases of backsliding, which are undoubtedly real. But they’re not the only thing happening in the world… Our assessment indicates modest backsliding over the last 15 years, rather than dramatic backsliding,” underlined Dr. Levitsky.


Here is the transcription of the interview with Professor Steven R. Levitsky with minor edits.

“The Record of Democracy Is Actually Quite Impressive”

The first question is about Hungarian Prime Minister Viktor Orban and the leader of PiS in Poland, Mr. Kaczynski, who have been shaping their versions of illiberal democracies for over a decade. With Italy governed by the far-right-winger Georgia Meloni, Slovakian populist Robert Fico scoring a victory in recent election, and the far-right Alternative for Germany (AfD) party rising fast in the polls, the signal is that right-wing populism is gaining strength across Europe. Do you not see a looming danger for democracies in Europe?

Steven R. Levitsky: It’s important to note that among the cases you’ve listed, only one could be argued to have seen a significant breakdown of democracy, which is Hungary. Poland has experienced some democratic backsliding, and there is a very competitive election next week in which PiS could find itself without a majority. It is not as if democracy has been extinguished in Poland.

In the other cases, Robert Fico governed for four years in Slovakia without breaking democracy, and he won 23 percent of the vote and needs to form a coalition. So, it is not like seeing a Hugo Chavez-style takeover in Slovakia. In Italy, I don’t like the Brotherhood, and there is obviously much to worry about. However, it’s a coalition government that doesn’t pose an immediate threat to democracy.

The far-right is pretty illiberal in Europe, and of course, there is much to worry about. But in terms of democracy breaking down, the record is actually quite impressive. The only place in all the list that you just named, where democracy is arguably broken down is Hungary. So, my main point is, there’s a difference between being worried about a changing scenario and declaring that democracy is breaking down. We need to be clear about that difference.

Despite the arguments presented in your article, “Democracy’s Surprising Resilience,” we are witnessing the rise of far-right populism in almost every European country. How do you explain this rise of populism in Europe, given the terrible historical experiences with leaders like Hitler, Mussolini, and Stalin?

Steven R. Levitsky: First of all, I am not an expert on far-right populism in Europe. I primarily study political parties in Argentina; I’m a Latin Americanist. I think there are pretty good, persuasive explanations suggesting that a combination of economic anxiety resulting from the 2008-2009 financial crisis and broader economic changes globally, coupled with the increasing ethnic diversity brought about by migration, has generated reactions among segments of the electorate, particularly among non-college-educated, rural, white Christian sectors in Europe. This phenomenon has occurred across the industrialized world, including the United States.

In various places, typically between 15 and 30 percent of the electorate, which is often non-college-educated, residing in small towns, more frequently male, and predominantly white, has supported right-wing populist parties. However, this doesn’t necessarily mean that fascism is imminent. Most far-right parties in Europe, while certainly holding illiberal views, have, for the most part, adhered to democratic norms. Golden Dawn in Greece is a significant exception. Therefore, we should be cautious about jumping from the rise of far-right parties to declaring an immediate threat to democracy, let alone the imminent arrival of fascism in the region. Frankly, I don’t see that on the horizon.

As a Turk, I would like to ask: You list Turkey as one of the three well-known backsliders, along with Hungary and Venezuela. President Recep Tayyip Erdogan has recently announced his desire to draft a new constitution, and most pundits believe this desire stems from his wish to be re-elected for a third term, which is currently prohibited by the existing constitution. Do you foresee any danger to Turkish democracy if Erdogan succeeds in being elected for a third term?

Steven R. Levitsky: The danger to Turkish democracy is already present. Turkey hasn’t been a democracy for very long. Prior to the late 1990s, military power and restrictions on religious parties made Turkey less than democratic. It briefly achieved full democracy in the early 2000s during the early years of the AKP. However, democratic backsliding began in the first decade of the 21st century and escalated significantly after the failed coup attempt in 2016. Today, Turkey can be characterized as a competitive authoritarian regime, with Erdogan acting as an autocrat.

(However) he has not fully consolidated authoritarian rule, and it doesn’t surprise me that he is continuing to try to perpetuate himself in power. What’s interesting feature of Turkey is the degree of democratic pushback and Erdogan’s inability to prevent the opposition from winning power in the major cities even in elections with tilted playing fields that Erdogan had created. I have a very smart former graduate student who tells me if the opposition had nominated the mayor of Istanbul as its candidate, it probably would have won the recent election although Erdogan would almost certainly have tried many shenanigans to try to stay in power. There’s a good chance that Erdogan would have had to cede power. So, on the one hand, Turkey is a competitive authoritarian regime and on the other hand, the democratic pushback is such that elections remain really competitive. So, I don’t think the question is well framed in saying there’s a danger to Turkish democracy. The danger’s been there a long time and Turkey is not a democracy. But I think that the opposition stands as good a chance as of removing Erdogan in the coming years. It’s a pretty sort of evenly matched battle between an autocratic President and a pretty robust opposition.

“American Democracy Is Heading for Some Rough Times”

Turning to the United States, Professor Levitsky, if Donald Trump is re-elected in the US, what kind of strains do you anticipate for democracies worldwide? After Speaker Kevin McCarthy was ousted by the far-right Republicans, what do you foresee for American democracy?

Steven R. Levitsky: American democracy is heading for some rough times. Given the strength of opposition forces, I find it highly unlikely that we will witness the consolidation of an autocracy in the United States, akin to Russia or even Hungary. However, it’s very probable that we will observe what we used to call an unconsolidated democracy—a very unstable regime teetering on the brink of constitutional crises and possibly experiencing periods of weak authoritarianism. I wouldn’t be surprised to see a considerable amount of political violence, considering the level of extremism and the prevalence of firearms in the country.

The most significant problem lies with the Republican Party, which has largely abandoned democratic rules of the game. We see this in its willingness to continue supporting Donald Trump, even though he attempted to overturn the results of an election. If Trump wins, the US will undoubtedly slide into another democratic crisis, with the possibility of an authoritarian attempt. This time, it could be much more severe than before because Trump didn’t anticipate becoming President previously. He didn’t have a comprehensive plan for purging and packing the state as Erdogan and Orban did. However, if he succeeds this time, he will likely make a much more concerted effort to purge state institutions, pack them (with loyalists), and politicize them—similar to what we’ve seen in other cases of elected authoritarianism.

Such a scenario would send a terrible signal and have a detrimental impact on democracies worldwide. We’ve already witnessed this between 2016 and 2021 in countries like El Salvador, Honduras, and even Nicaragua, where autocrats perceived autocratization processes as tacit approval, not being opposed by the United States. Emerging autocrats, feeling emboldened by Trump’s actions, started copying his style by attacking the press and denying election results, which closely followed Trump’s rejection of the election outcome. Similar copycat efforts emerged in Peru and Brazil.

What transpires in the United States has global implications in two ways. First, people worldwide look at the United States as a model, so if it’s acceptable to be an autocrat in the United States, it will embolden autocrats elsewhere. Second, US foreign policy will change. While the Biden Administration could do more to promote democracy, it has at least been relatively active behind the scenes in opposing autocratic behavior. For example, we saw this in Guatemala recently and in Brazil after the election, where the Biden Administration pressured autocratic forces to step back. If Trump regains office, these efforts will likely diminish, and there may even be open support for autocrats in some cases. Consequently, a Trump re-election would have profoundly negative consequences for democracy worldwide.

May Weak State Institutions Be a Chance? 

How does the presence of weak state institutions in low- or middle-income countries with authoritarian tendencies hinder the consolidation of authoritarian rule? Can you explain the role of these same weak state institutions, which have been observed as key factors contributing to insufficient democratic resilience against authoritarianism in cases like Turkey, Serbia, and Hungary, in contrast to the cases of the US and Brazil?

Steven R. Levitsky: Well, Turkey doesn’t have such weak institutions. Turkey possesses relatively strong institutions. Hungary also boasts quite robust institutions. When I refer to weak institutions, I’m mentioning countries like Ukraine, Albania, Benin, Honduras, Zambia, and Malawi. These are countries with weak state institutions. Turkey and Hungary, on the other hand, have relatively strong institutions. Serbia has slightly weaker institutions but is not excessively weak either. When we discuss the failure of democracies and the third wave of democracies, we have extended electoral politics to places where democracy had never previously existed, and where sustaining it is quite challenging. These are very poor countries, marked by high levels of inequality and very weak state institutions, such as Nicaragua, Benin, Albania, Mali, and Malawi. These are nations where almost every existing social science theory would predict that democracy would have a hard time to survive. Indeed, democracy has had hard time in such countries. However, the point we emphasize in the article is that authoritarianism has a hard time in consolidating power in countries with weak states, primarily for two reasons.

First of all, where the state is weak, governments have a hard time getting state officials to do what they want them to do so. That’s a problem for democracies, because democratic governments have a hard time implementing, enforcing their policies and providing public goods. But it’s problematic for autocrats, too. Because, when they want to steal an election, for example, they have a hard time getting bureaucrats and low-level state officials to go along with them. Similarly, when they want to repress or spy on opponents, they have a hard time getting state institutions to go along with them. We’ve seen that notoriously, for example, in Ukraine where, as my co-author Lucan Ahmad Way has shown, autocrats repeatedly have failed to consolidate power. I’m talking about people like Yanukovych, precisely because they couldn’t get the state to go along. So, when the state is weak, autocrats have a hard time enforcing their power.

Secondly, weak states result in poor governance. Governments govern ineffectively when state institutions are weak, and they have trouble ensuring security and implementing policies that matter to people. So, what does it mean for autocrats? It means that autocrats become unpopular. It means people turn against autocratic governments in the same way that they turn against democratic governments in response to poor performance. As long as elections are held, autocrats are going to have hard time to secure victory in countries with weak institutions. We have witnessed this trend in countries like Sri Lanka, Nepal, Honduras, Peru, Ecuador, Bolivia, Ukraine, Zambia, and Malawi. Governments leaning towards autocracy fail, lose elections, and even lose unfair elections because people are dissatisfied with the government’s poor performance. This poor performance is rooted in the weakness of state institutions. Therefore, while democracy remains vulnerable in lower and middle-income countries, particularly those without significant oil resources, autocracies also prove vulnerable in many of these nations. Autocratic regimes often last for about 7-10 years before they collapse.

You have extensively analyzed the influence of internal factors and the general international political climate on democratic backsliding and democratic resilience. Do you believe that the well-coordinated efforts of authoritarian states such as Russia, China, and Iran to export their authoritarian or illiberal governance style through various economic, political, diplomatic, and technological means and projects play a significant role in these processes?

Steven R. Levitsky: I believe that the claim you just made is overstated. I don’t think there is much effective coordination among China, Russia, and Iran. These are three very different states with distinct interests and activities. While it’s true that all these states oppose the Liberal West and seek to counterbalance the power of the United States, they do work together at times and share an interest in limiting and thwarting US power. There’s no question about that and they have at times supported autocratic governments, but they’re not particularly well coordinated. They’re not particularly affective. Russia, in particular, has largely failed in its efforts, even in neighboring countries like Ukraine or Georgia, to prop up authoritarian allies.

Nonetheless, I completely agree with an element of your argument, which is that there is shift in the global balance of power away from US and European hegemony in the 1990s towards a more multi-polar world, in which the US and Europe are weaker and less influential, China and Russia and other powers are more powerful, pose a significant challenge for democracy. This shift limits the US’ willingness and ability to promote democracy in the global South and almost certainly will lead to some erosion of global democracy. However, it’s important not to overstate the extent of coordination among these states. Despite the substantial geopolitical changes that have been unfavorable to liberal democracy, we have only seen a relatively modest decrease in the number of democracies, namely 5-6 fewer democracies that we had 15 years ago. So, while it’s a real threat, we should be cautious not to overstate it, and the actual consequences of this threat have been surprisingly limited thus far.

“Democracy Promoters Exaggerate the Degree of Autocratization in the World”

Is it possible that the experience of democratic backsliding is different in various contexts? A small change in data might have a more significant local and global impact in certain geographic regions. So, even though the data shows resilience, is it possible that the experience of civilians in everyday life has changed catastrophically?

Steven R. Levitsky: Yes, it is possible. However, the term “catastrophically” may be an overstatement. To persuade me, you would need to provide evidence of catastrophic changes. Nevertheless, it is possible that the situation is worse than the data suggests. I believe we should begin with the data and address my critique of many democracy promoters, particularly V-Dem, in recent years. They have tended to overstate the case. For instance, V-Dem previously classified India as an electoral autocracy. I think they made this change in 2017 or 2019. Before that, they focused on the number of democracies and downplayed per capita figures, i.e., the number of people in the world living under democracy. However, when India shifted to electoral autocracy, V-Dem began emphasizing per capita numbers. Why are they doing that? They’re doing that because they want to highlight and even exaggerate the degree of autocratization in the world. We need to exercise caution and balance when interpreting the data. I’m concerned that there has been an almost rush to declare the world in a democratic recession, with excessive focus on cases of backsliding, which are undoubtedly real. But they’re not the only thing happening in the world. To answer your question, yes, it is possible that the situation may be worse than the data suggests. However, we should approach the data in a serious and balanced manner. Our assessment indicates modest backsliding over the last 15 years, rather than dramatic backsliding.

You suggest that if wealth, education, and urbanization continue to grow, authoritarian vulnerabilities may intensify. However, we have observed a different outcome in both the Russian and Chinese contexts, as well as in regimes supported by them. Could these cases be considered exceptions to the general trend you have discussed?

Steven R. Levitsky: When evaluating regimes, I consider their capacity to monopolize resources and control society. I’ve written a book arguing that regimes born of violent revolution, like China, tend to be very durable. It has also been shown that regimes sustaining high levels of economic growth (while China’s economy has changed, it remains a reasonably strong performer) are likely to survive. Revolutionary regimes overseeing economic growth, such as Vietnam and China, are in relatively good shape in the medium term.

Regimes with abundant energy resources, like oil and gas, as in the case of Russia, are also likely to be in good shape because they can monopolize resources, countering the impact of modernization. In Russia, despite it being a relatively wealthy and a relatively educated country, civil society is incredibly weak due to state control over many resources. Thus, Russia and China are relatively easily explained. Our focus is primarily on countries in Africa, Asia, and Latin America, where urbanization and transitioning into lower-middle-income status are occurring. They are no longer considered poor. Some countries like Burundi and Mali remain very poor. However, countries like Kenya, Senegal, Ghana, and others are experiencing significant modernization, which makes autocratization more difficult.

In Central Europe, Southern Europe, and South America, we see countries graduating into upper-middle-income status with large civil societies, developed private sectors, and robust opposition. This doesn’t make authoritarianism impossible, but it makes it much less likely. In these regions, despite some autocratization, the conditions make it much harder for authoritarian rule to solidify.

We’re seeing in Central Europe, Southern Europe and in South America the graduation of countries into sort of upper middle-income status with large civil societies, developed private sectors and robust opposition that doesn’t make authoritarianism impossible, but it makes it much less likely.

In the cases of South America, Central Europe, and Southern Europe, autocratization is evident primarily in Venezuela, which has abundant oil resources, and Hungary, which is a real outlier. Hungary is a case that theory predicts should not be an autocracy. The fact that the regime doesn’t lock up anybody, doesn’t kill anybody, doesn’t ban anybody and the fact that elections are still competitive suggest that this regime also may not consolidate long-term.

There are valid reasons why China and Russia are authoritarian, and we are not predicting global democratization in the short or medium term. Especially in countries with highly statist economies, impoverished societies, or revolutionary legacies, there are valid reasons to expect stable authoritarianism. However, in much of the world, from the Baltics to Central Europe, South America to parts of East Asia, levels of economic development provide democrats with a fighting chance in many more places than during the beginning of the third wave of democratization.

Lastly, in your famous book “How Democracies Die,” you wrote, “The 1990-2015 period was easily the most democratic quarter-century in world history—partly because Western powers broadly supported democracy. That may now be changing.” Do you still think so? How is that change unfolding?

Steven R. Levitsky: Unfortunately, but inevitably, the Western dominance of the initial third wave period—the extraordinary liberal Western hegemony from the fall of the Berlin Wall or perhaps even the era of Perestroika to the Iraq War, spanning the first decade of the 21st century—that era, the extraordinary liberty of 1989 to 2003 is gone, it is eroding, and will continue to erode. Both the United States and Europe, especially the United States, have accelerated the decline of Western liberalism through their own errors, internal conflicts, and strife. US democracy has become almost dysfunctional, making it extremely difficult to promote or defend liberal democracy globally.

This process of a declining Liberal West, along with its increasing inability and unwillingness to promote democracy, presents a significant challenge in the world. Unfortunately, I don’t believe we can return to the world of 1990 to 2003 when democracy was, in many respects, almost the only game in town. Those days are over, and we now face a much more complex and challenging world.

BillWatson

COMTOG Interview with Bill Watson on ‘Path Out’

Bill Watson is an associate professor of learning design and technology and director of the Purdue Center for Serious Games and Learning in Virtual Environments. According to Dr Bill Watson, video games are extremely powerful in engaging students’ attention, but it is the role of the teachers to focus their attention. The game allows students to step out of the classical learning environment and interact with their subject material on a more personal level. Path Out successfully teaches people about the realities of conflict due to its well-researched background, appealing art direction, authentic storytelling and exploration opportunities. Path Out is a unique game providing students with an education in empathy and acts as an interesting template for how niche commercial games are able to find success in formal education.

FrederikSmets

COMTOG Interview with Frederik Smets on ‘Path Out’

Frederik Smets is a UNHCR Education Officer. Path Out is a part of the UNHCR’s broader catalogue of teaching materials on refugees, asylum, and migration. Frederik Smets, UNHCR Education Officer, noted that this initiative was a direct response to the requests of teachers. In 2015, the peak of the migration crisis, educators contacted the UNHCR for help tackling classroom discussions about why people are crossing the Mediterranean. Today, conversations on migration are still highly politicised and frequently misinformed, which makes education and open discussions on this topic vital.

GeorgHobmeier

COMTOG Interview with Georg Hobmeier on ‘Path Out’

Georg Hobmeier is Path Out’s lead designer. Path Out is an example of a successful game that employs its format to express the consequences of conflict effectively. The autobiographical adventure game recounts the story of a young Syrian man’s life before the war when the war started and how he had to flee his home country in the wake of the Syrian uprising and civil war. The game was created by Vienna-based production company, Causa Creations, in collaboration with its refugee protagonist, (now called) Jack Gutmann. The game’s playful yet honest tone has been very well received by players and critics alike and has even been adapted into a teaching aid by the UNHCR for lessons on refugees and migration.

WojciechSoczewica

COMTOG Interview with Wojciech Soczewica on games and ‘My Memory of Us’

Wojciech Soczewica is the Chief Executive Officer of the Auschwitz-Birkenau Foundation. “My Memory of Us” integrates real stories from individuals into its fictional narrative. By including these stories, the game’s creators, Jablonski and Janczuk, gave players a more personal and emotional connection to the events of the Second World War and the Nazi invasion of Poland. Even Soczewica, who expressed some reservations about using video games to address past traumatic events, acknowledged the importance of personal stories in shaping our Collective Memory. By incorporating individual perspectives into its narrative, “My Memory of Us” highlights the importance of preserving and sharing these stories to enhance our collective historical memory.

Étienne Quintal and Daniel Collen

COMTOG Interview with Étienne Quintal and Daniel Collen on ‘The Light in the Darkness’

Étienne Quintal and Daniel Collen are researchers from the Sarah and Chaim Neuberger Holocaust Education Centre responsible for the Online Hate Research and Education Project (OHREP) and Hatepedia project of the Centre. The Light in the Darkness is a narrative-driven, educational game about the Holocaust written by a survivor of the 1942 Vel’ d’Hiv’ Roundup. It tells the story of a working-class immigrant family of Polish Jews in Vichy, France, during World War II from before the occupation until the Vel’ d’Hiv’ Roundup. The game conveys the painful, tragic, real-life stories of Jews in vivid detail. It helps to keep them alive in the hearts and minds of the next generations by teaching their stories in ways that will help others learn and help humanity avoid repeating its worst mistakes.

Alexis M. Lerner

COMTOG Interview with Alexis M. Lerner on ‘The Light in the Darkness’

Dr Alexis M. Lerner is an assistant professor of Political Science at the US Naval Academy and a Visiting Scholar at New York University’s Jordan Center for the Advanced Study of Russia, who has surveyed North American youth about the Holocaust and antisemitism. The Light in the Darkness is a narrative-driven, educational game about the Holocaust written by a survivor of the 1942 Vel’ d’Hiv’ Roundup. It tells the story of a working-class immigrant family of Polish Jews in Vichy, France, during World War II from before the occupation until the Vel’ d’Hiv’ Roundup. The game conveys the painful, tragic, real-life stories of Jews in vivid detail. It helps to keep them alive in the hearts and minds of the next generations by teaching their stories in ways that will help others learn and help humanity avoid repeating its worst mistakes.

LucBernard

COMTOG Interview with Luc Bernard on ‘The Light in the Darkness’

As part of the COMTOG project, we conducted interviews about The Light in the Darkness. Luc Bernard is the Co-Founder & Executive Director for Voices of the Forgotten and the director, creative and art director of the game, The Light in the Darkness. Over 15 years, Luc Bernard has developed an original idea to create a video game that would teach the history of the Holocaust to a new generation who cannot listen to the testimonies of a decreasing number of survivors. Knowing the story of his maternal grandmother, who looked after a kinder transport child, he had detailed knowledge of the atrocities of the Holocaust. He also grew concerned that the impact of the Holocaust was being progressively minimised and education about it increasingly ignored. Therefore the objective of his video game is to get the audience curious to learn about the Holocaust again and to remember those who are forever lost. The Light in the Darkness can be considered an educational and remembrance project targeting mainly teenagers and anyone who wants to play it.

the-light-in-the-darkness-10kcu

COMTOG Report on “The Light in the Darkness”

Tusor, Anita.(2023). “COMTOG Report on ‘The Light in the Darkness’.” Never Again Initiative. European Center for Populism Studies (ECPS). April 12, 2023. https://doi.org/10.55271/rp0038

 

Video games can be used to counter extremist ideologies by highlighting the dangers of hate speech and promoting tolerance and understanding. This can be done through educational games and by incorporating messages of inclusivity and diversity into the gameplay and storyline. Holocaust education through video games make people to learn about the events of the Holocaust more interactively and engagingly. It allows players to experience the stories of individuals who lived through the Holocaust, better understand its impact on the world and make connections to present-day political events, and understand what democracy is and why it is crucial to protect it.

By Anita Tusor*

Introduction

Luc Bernard’s The Light in the Darkness is a narrative-driven, educational game about the Holocaust written by a survivor of the 1942 Vel’ d’Hiv’ Roundup. It tells the story of a working-class immigrant family of Polish Jews in Vichy France during World War II from before the occupation up until the Vel’ d’Hiv’ Roundup. The game conveys the painful, tragic, real-life stories of Jews in vivid detail and helps to keep them alive in the hearts and minds of generations to come by teaching their stories in ways that will help others learn and help humanity avoid repeating its worst mistakes. Directed by Bernard, The Light in the Darkness can not only educate future generations but also inspire game developers to create video games about one of the darkest periods in human history.

The player experiences every step the government took to oppress Jews in France from different characters’ points of view and sees how NPCs (side characters) react differently towards the player before and during the occupation. The gameplay is a mix of adventure games without any choices affecting the story. This artistic decision is to simulate the lack of control that Jews experienced during the Holocaust and to remain faithful to the truth. 

Although this free-to-play game is still in early access, and an educational mode will be only available at full launch for use in classrooms, if someone would prefer to watch the story instead of playing it, Luc Bernard has provided a full playthrough on his Youtube channel.

With the recent rise in antisemitism and people forgetting that the Holocaust was not that long ago, the game highlights the importance of collective historical memory of mass tragedies and shows what hate can lead to. Since our Never Again Initiative’s goal is to establish a dialogue between past and present by investing in tools that raise our collective historical consciousness, the present report discusses video games as well as other tools like the Neuberger Holocaust Education Centre’s projects and Dr Alexis Lerner’s Jews by the Number course and her work with Liberation75.

This report aims to demonstrate how video games such as The Light in the Darkness can effectively raise awareness of historical events and promote the preservation of historical memory. The semi-structured interviews conducted for this purpose had the following key themes: (1) youth radicalisation and its platforms, (2) contemporary antisemitism, (3) online hate and gaming, (4) historical memory of the Holocaust; and asked crucial questions as (1) how we can learn from the dynamics of past conflicts which are casting light on threats to democracy today, and (2) what tools do we have to educate the youth about the Holocaust and to counter online hate.

As part of the The Collective Memory Through Online Games (COMTOG) Project’s goal to bring together different but complementary voices of the field, four individuals were interviewed about the game, The Light in the Darkness and its adjacent subject matters. Luc Bernard is the Co-Founder & Executive Director for Voices of the Forgotten and the director, creative and art director of the game, The Light in the Darkness. Étienne Quintal and Daniel Collen are researchers from the Sarah and Chaim Neuberger Holocaust Education Centre, who are responsible for the Online Hate Research and Education Project (OHREP) and Hatepedia project of the Centre. Finally, Dr Alexis M. Lerner is an Assistant Professor of Political Science at the US Naval Academy who has surveyed North American youth about the Holocaust and antisemitism.

Gaming and the Holocaust

Over 15 years, Luc Bernard has developed an original idea to create a video game that would teach the history of the Holocaust to a new generation who cannot listen to the testimonies of a decreasing number of survivors. Knowing the story of his maternal grandmother, who looked after a kindertransport child, he had detailed knowledge of the atrocities of the Holocaust. He also had a growing concern that the impact of the Holocaust was being progressively minimised and education about it increasingly ignored. Therefore the objective of his video game is to get the audience curious to learn about the Holocaust again and to remember those who are forever lost. The Light in the Darkness can be considered an educational and remembrance project targeting mainly teenagers and anyone who would like to play it. 

WWII games are often criticised for being solely created for entertainment purposes and not being accurate. The representation of war and the way most games glorify conflict while neglecting the victims’ perspective, especially first-person shooter games, is commonly criticised and has been mentioned by all four interviewees. Alternatively, some games avoid the mention or existence of tragedies that came from historical conflict. In this way, these games contribute to misshaping and misconstruing the collective memory of the period. 

Bernard’s game does not shy away from the subject matter and shows the player all the steps leading up to the deportation of French Jews. It starts with the failed Évian Conference, which addressed the problem of the high number of Jewish refugees who wished to flee the Third Reich and ends with the Vel’ d’Hiv’ Roundup, when the ‘unwanted’ refugees of France (foreign Jewish families) were mass arrested and later deported by the French police in a joint operation between German and collaborating French administrators. Not many know today that it was not the Nazis who rounded up the Jews (including 4000 children) in Paris but the French Vichy-government.

Regarding the artistic direction of the game, the director elaborates that animated film is viewed as the best format to tell stories and has a worldwide appeal, as studios like Pixar have proved it. Bernard has decided to go with the French comic book style since France has already published comic books on the Holocaust, confirming that animation/comics are able to transfer serious subjects. “If it were too realistic, it would discourage certain audiences, but animation has a more general allure and can convey emotions very well.” At the same time, the game shows real-life footage, photos and survivor’s testimonies to bring back some of the ‘realisticness’ of the subject, making it all the more powerful.

Accuracy and realism were key for this game. One interesting choice made by Bernard is that the game intentionally does not contain choice-based mechanics to simulate a “lack of control” feeling to emulate the powerless experience during the Holocaust. Instead, the game is more about the story and witnessing these dark times through the eyes of the family to humanise the victims and show the kind and heroic actions of those around them. In the game, you play as multiple characters, and you get to experience hatred and antisemitism (even as a child); you are fully immersed. There are a couple of choices, but the story won’t change “as everything was a bit of luck,” as explained by Bernard.

The music adapts well to the mood of the game and follows its narrative but carefully retains overly emotional tones to make the right impact. At the round-up scene, we can hear a dark-toned version of the French national anthem ‘La Marseillaise’ which represents how the government has betrayed its own citizens by deporting them and sending them to their death; a small detail which can make a great impact on the audience.

In the interview, Bernard states, “In a way, every country is responsible for the Holocaust who refused to help and accept refugees, including the United States” (the United States Holocaust Memorial Museum, n.d.). The European population went along with the Holocaust. “This is left out of history; you don’t see it in movies or games. In the US and France, people think they did well during WWII.” Although the French government has apologised, and French cinema, in general, tackled the subject with respect, the far-right still does not admit the responsibility of Vichy France in the Holocaust (Sayer, 2018; Mcdonell, 2017). This affects Holocaust survivors on a financial level, too, as they cannot claim compensation and live in poor socioeconomic conditions. Furthermore, there is a danger that Holocaust education might change if the far-right comes to power in France.

“When you study the Holocaust, you cannot be anti-refugees.”

The project’s intention has changed over time as rising antisemitism and white supremacy in the US has gained public attention. Educating people about the damage hatred can do becomes one of the focus points. Luc Bernard was determined to show where racism can lead us. 

He warns that (1) Holocaust distortion is more dangerous than denial as it’s more accepted, even amplified through the use of digital tools, and (2) when there are no more survivors left, it’s likely going to be a turning point in the rise of Holocaust denial – something which we are already experiencing. In fact, in the US, Holocaust denial is “constitutionally protected free speech” because of the First Amendment, and there is no law against it or criminalisation of the promotion of Nazi ideology or any form of hate speech (Germain, 2022). Therefore recent years’ statistics showing a growing number of young people having distorted or deficient views of the Holocaust is not surprising (Claims Conference, 2020;Pew Research Center, 2020). To address this problem, Bernard proposes to be at more cultural and social places (Twitter, TikTok) to reach wider audiences as many first encounters the Holocaust because of pop cultures like movies or social platforms like TikTok. 

In addition, most people in the world are not living close to Holocaust museums or archives, so getting them curious about the topic in the first place is the main goal of the game. People living in underprivileged areas from lower socio-economic strata can benefit the most from projects like The Light in the Darkness. In rural or urban classrooms, the game can be easily introduced as it is quite short (1-1.5h of playtime) and/or students can play it on their own as well as it has minimal requirements to run. This is reflected in Dr Lerner’s experience as well. The Assistant Professor believes that video games can address tragic events like the Holocaust; and games with historical settings and ethical considerations strictly taken into account can function as effective educational tools. 

All four of Lerner’s grandparents are Holocaust survivors; learning about the Shoah at home was natural for her, and many Jewish people acquire their knowledge about it through their family members first, as well as later in schools. “However, in Canada and in the majority of US states, genocide education is not yet a curricular requirement. While some teachers introduce Holocaust education through history or literature, many students first encounter the Holocaust and other state-sanctioned and systematic mass murders through non-traditional sources, such as comic books, social media accounts, video games, and television shows,” (Lerner, 2021: 9). Her research with Liberation75, a Survey of North American Teens on the Holocaust and Antisemitism found that 40 percent of students learnt about the Holocaust outside of the classroom on social media and  11percent of these students reported to have met with the Holocaust through video games. It is important to highlight that the age of responders was, on average, between 11 and 14 because one of the issues is that those video game players, the target demographic, are usually looking for entertainment, violence and aggression, so using video games to teach about tolerance can be complicated. Further questions we must ask are: In these games, are you saving a group of people, and if you do so, what does it imply? Are students seeking these games out on their own or is it part of the curriculum?

Lerner used video games in the classroom in the context of the Palestinian-Israeli conflict, which was found to be effective for college students who thoroughly enjoyed it. In the world of Holocaust education, new learning modalities are essential and opening for newer, more robust approaches -including video games- around the topic is much needed. 

Both Daniel Collen and Étienne Quintal, researchers of the Sarah and Chaim Neuberger Holocaust Education Centre, had positive views on Luc Bernard’s game: “I am excited for The Light in the Darkness most importantly because it does not just address the setting in a very meaningful way, not just as an atmosphere but as a main theme. And focuses on story over action and knowledge over entertainment, making it a much more accessible game to recommend. A game which is free and runs on school laptops is the best choice since top-end hardware and the latest generation of consoles are not widely available.”

The development of the game, The Light in the Darkness, relied on extensive background research, including consulting survivors and double and triple-checking every detail. Although big Holocaust organisations were careful to support projects like this given the sensitivity of the subject and some museums remained hard to approach, the Shoah Foundation (which helps similar projects) allowed access to its archives along with Yad Vashem, which provided extensive support for the game’s creator. “We had access to things on Yad Vashem’s website, and also on the US Holocaust website, but no official help. However, people at the US Holocaust Museum have given me advice not officially,” Bernard said. 

Just the development of the story took one year. To balance between personal stories and larger history, multiple survivors’ stories were melted into one story. Bernard has chosen to depict a Polish immigrant family who had integrated well into French society by the end of the 1930s, a profile describing the majority of Jewish families who were rounded up in 1942. Despite their integration effort, they were never entirely accepted; they remained the ‘others’ and the first to be deported. This experience of ‘otherness’ connects the history of the Holocaust with contemporary populism, which has achieved electoral success in the last decade in Europe while running on a platform of exclusionary policies. Actors like Orban in Hungary, National Rally in France, and Fratelli d’Italia in Italy utilise divisionary rhetoric, and their intolerant ideologies have been successful in inciting conflict between different cleavages in society while the memory of Europe’s authoritarian history remain fairly distant and passive as we forget the efforts required to keep authoritarianism and fascism at bay.

Stories like The Light in the Darkness are important because, as Bernard reminds us: 

“We never talk about the lives of Jews during WWII; we only talk about their death. We need to humanise them.”

Video games are an excellent platform for this. It has a multi-generational appeal; it can change the world as these games can reach anyone. They are interactive, live on longer and are more timeless and immersive than television. On the other hand, the gaming industry has a huge responsibility as the biggest media industry of our times. Yet subject matters like the Holocaust are being ignored, and “this ignorance is the worst on the field,” according to Luc Bernard, who believes one possible explanation behind this is the fact that in the United States, Jews are not considered traditional minorities, the Holocaust is viewed as a white on white crime and the American audience does not understand racism, particularly European racism the same way as the European one.

Collen and Quintal also see the educational potential of serious games but highlight that movies and books are more commonly understood to be useful for preserving collective historical memory. Video games are less reliable platforms as they require a computer and internet connection which is not available for everyone. Moreover, some video games do not have cutscenes, and sometimes players skip these cinematic scenes, which makes the experience much more specific for the individual than watching a movie and can affect the level of immersion. Nevertheless, as time goes on, video games are likely to be adopted for historical memory projects due to their uncovered potential and broad appeal. All together, serious historical games might be more attractive for students than traditional classroom materials. 

The Neuberger Centre has also studied the depiction of concentration camps in video games, especially in the Wolfenstein: The New Order game. Although WWII games, in general, rarely address the Holocaust, as an anti-fascist game, Wolfenstein at least tried to touch on the subject by including a segment inside a forced labour camp. According to Collen, “depictions of labour camps are not achievable for video games in a way it is really resonating with people emotionally and teaches them historically.” However, indie games (games created by independent developers) are on the rise and with these games comes a new market. As teachers and parents realise that there is a gap in knowledge and awareness about Holocaust education, and many of them have not caught up with new technologies, the need for games boosting society’s collective historical memory is on the rise.

Online Hate, Radicalization and Modern Antisemitism

Gaming has many positive economic, health, social, and psychological benefits that are often overlooked (ADL, 2019;Schrier, 2019). For adults, video games can provide a unique medium familiar and engaging to them and “can be used to deliver [empathy] training at scale” (Kral et al., 2018: 1). While for younger demographics, prosocial and interpersonal video game play was related to greater social satisfaction, peer support, and prosocial behaviour, which led to increased well-being, whereas violent video game play was related to increased school bullying, and lower social satisfaction and prosociality. Secure attachment was related to increased empathic concerns and higher levels of prosocial and interpersonal interactions in video game use (Shosani et al., 2021). Online gaming has also been particularly beneficial during the COVID-19 pandemic when people have had to endure prolonged periods of social isolation. Players have reported positive experiences such as forming new friendships, feeling a sense of belonging to various communities, discovering new interests, and gaining insights about themselves (ADL, 2019). Nevertheless, new challenges continue to arise as technology advances, and associated risks must be considered. These include online hate, radicalisation and contemporary antisemitism.

The intersection between gaming and violent extremism has become a growing concern in recent years. As stated in the EU Terrorism Situation and Trend Report by Europol (2021: 90), there has been a growing trend of using video games, gaming platforms and forums, as well as gamer channels to disseminate right-wing extremist propaganda and to spread their ideologies (Suraj, 2021). One of the most notorious examples is using online gaming platforms to recruit young people into far-right extremist groups. In these instances, individuals are drawn into gaming groups that espouse extremist views and then gradually radicalised through exposure to hate speech, propaganda, and violent imagery. 

Another concern is the use of video games by extremist groups to train their members in combat and tactical skills. Some far-right groups have created custom-built games that simulate real-life combat situations, which are then used to train members in tactics and weapons handling, while certain radical groups created exclusively antisemitic games. Luc Bernard pointed out that some of the white supremacist terrorist attacks in the US and New Zealand are examples of successful radicalisation through the latter tactic, while other commercially successful games themselves have been criticised for promoting extremist views or perpetuating harmful stereotypes. For example, games that allow players to assume the roles of terrorists or play out scenarios involving extremist violence can be seen as normalising these behaviours and beliefs. 

Lastly, gaming adjacent online platforms are also utilised by violent far-right extremists and white nationalist movements. This is why Luc Bernard has refused to release his game on Steam, where white supremacists could openly express their ideology, call for violence and deny the Holocaust for a long time with little repercussions (see in detail Vaux et el.,2021). Daniel Collen explained, “Steam has a problem (see in detail ADL, 2020), and it is a quite difficult problem to address as in gaming history Steam – up until recently – was ‘too big to fail.’ Gamers might have a bit more influence to protect themselves from hate speech over newer platforms like Epic. But we will see how it develops over the next 5-10 years because, sadly, improvements are happening slowly, especially on large platforms.”

In addition, gaming adjacent places (like Steam, Twitch or Discord) are not only used by hate movements but “a lot of their propaganda, a lot of their memes are even discussing or referencing games.” Therefore we see that video games are important to these groups and play a significant function in how these movements operate. Gaming and memes are considered mediums of ‘fun’ and ‘cool’ compared to traditional propaganda, and they offer a low threshold to interact with extremist ideas (Fielitz & Ahmed, 2021). Quintal and Collen have studied internet memes in detail and created a Guide to Online Hate, which helps to identify the symbols, terms, characters, and themes that often appear in the expression of hatred, online and off.

Hateful memes are found on all major social media platforms. Quintal talked about the Hatepedia project and its importance in detail: “Memes are considered the form of modern political pamphlets. People might not understand its political aspect and function, just find it funny.” They have conducted on and offline research since there are a lot of cross-references between both. The Neuberger Centre also organised public workshops to promote critical thought and teach people about digital literacy, the features of social media, and how memes can promote online hate. “We also point out how to differentiate between what we see and what it truly means. Hateful memes use a veil of humour to hide their intention and meaning,” stressed Quintal.

Regarding misinformation and hateful propaganda, one side is dedicated to protecting the truth; the other does not. We need to be able to learn about the tactics of hate movements. Recognise how they use humour to cover up their wrongful and harmful messages. Humour can have a political function, and the other side has a vested interest in you not being aware of their intentions in order to convince you of ‘their truth.’

The gaming community is vulnerable. It’s a ‘home’ for far-right radicals; they effectively mobilised for a long time, relying on online communities more than offline ones. Collen explained the evolution of this persuasive strategy in detail: “Since the beginning of developing video games, these games were mainly promoted for young men. So when the modern men’s movement formed its identity along with different hate activists, video games were a natural choice to rally around. Young male gamers were given the narrative that women players were taking away the identity which was theirs, and it worked. For example, Pac-Man was designed to increase the market size for video games by appealing to women in particular, drawing them into the game rooms that had in some ways seemed forbidding to female players or to opposite sex couples. Misogyny was at the root of a lot of things they believed in, and it acted as a catalyst for other types of hate.”

Regarding harassment, what we see on gaming platforms, there is a bullying aspect behind it to keep those spaces exclusive to men. Hate groups tend to attack subcultural spaces to grow their ranks. “That is true for a number of different communities we have studied,” reveals Quintal. Gaming spaces tend to be majority male, but the issue goes beyond identity; hate movements and hate-promoting individuals are not only focusing on gaming places but adjacent, surrounding places as well. 

They understand the rituals of gamers. For instance, gamers like to listen to music or stream videos while they are playing and many of the very popular -if not the most popular- hate speakers are using streaming platforms or are making music videos to get into the ears of players who are vulnerable as they are focusing on entertainment more than critical thought. As the Online Hate Research & Education Project manager, Quintal, explains: “People will be listening to this information not realising the political nature of the speeches, just internalising it in a way that completely disarms you to the message and its intent.”

Fighting Hate Effectively

In response to these concerns, some gaming companies have taken steps to combat extremism on their platforms. Theseinclude measures such as banning users who engage in hate speech or promoting positive values such as diversity and inclusivity within their games. Nonetheless, the intersection between extremism and gaming remains a complex issue that requires continued attention and vigilance.

Both Collen and Quintal emphasised the importance of culturally appropriate solutions since hate groups know how to reach out to the youth; they understand their “social bubbles and language.” At the same time, there exists a disconnection in language and culture between teachers, parents and children which helps far-right hate groups to reach younger gamers. This generates a cultural need to create educational video games that are attractive to younger generations. 

Overlap between gaming communities and hate movements is targeting the former’s demographic. They are increasingly successful at reaching younger and younger audiences. Quintal talked with teachers who brought up the issue during workshops. But “we have hard evidence/data in the Canadian context as well; young people are disproportionately represented in hate crime statistics. This is very concerning. We need to reach young people in real life and in virtual places they inhabit. And instead of listening to racist hate speeches on Twitch or DLive, we should make sure that players are listening to something more healthy, appropriate, enriching, and fun. Games should also be not only enjoyable to play but accurate and informational,” stresses the researcher of the Centre. 

Among the solutions, both Dr Lerner and the Neuberger Centre’s researchers agreed that there are new lesson plans and simply listening to the feedback of teachers and students. The Canadian Holocaust Centre’s first Evergreen presentation addressed the relationship between TikTok and the Holocaust and how content creators discuss and educate about the Holocaust – whether they are accurate or aim to misinform. This included hate propaganda and videos made for youth which tried to normalise holocaust denial as part of a radicalisation process and misinformation which was made for other reasons. TikTok was chosen because of requests from teachers and parents received by the Centre. They had fears and anxieties about how their students and children navigate on the platform. Moreover, teachers were also asking about video games and platforms like Roblox, which allows users to create their own games, making gaming and social media the two most burning concerns for online hate, radicalisation and modern antisemitism.

Quintal also mentioned that “Fighting hate in the context of video games is not necessarily a classroom task, but, when it comes to gaming culture and anti-racism in general, I think these are things we should not just react to. We should not only teach children how to fight hate, fascism and racism, but we should teach about fighting hate as a thing we should all be doing. What hate movements did quite well, unfortunately, is to treat games like Roblox and Minecraft, which are not necessarily racist or hateful, as their playground where they ‘can live their fascist fantasies’ and create alternative societies where holocaust denial is accepted.” The researcher stresses that the opposite should be done as well. “We should encourage children to be anti-fascist in the classroom but outside of it as well in the online space. The values thought should be displayed outside of the classroom.” This gamification in the classroom, however, is challenging as a lot of the games are not appropriate for educational purposes. “We have to be anti-hate even when hate is not in front of us because that is how we build a society which is better for everyone in the long run.”

Dr Lerner talked about the relationship between holocaust education and intolerance. Due to her work with Liberation75, she helped to develop a survey to monitor holocaust education and examine what students knew ahead of a two-day virtual conference called Education Days, organised by Liberation75, based on their secondary school curricula and after this training. Her other course, Jews by the Numbers, enabled students from all fields to utilise data science in Jewish Studies. Students learned to build datasets from archival material from the USC Visual History Archive and form their own arguments based on data. “Historical archives were traditionally used to help people make sense of what happened to the Jews. Today it is not necessarily the archives we rely on as there was a major turning point: now we think more in numbers, using data science.” Dr Lerner paid special attention to the ethics of doing research. “Jews were reduced to numbers, dressed off their humanity. We must avoid making this mistake.” This problem at the crossroads of data science, statistics and Jewish studies was also addressed in her paper, which helps develop statistics courses for students in non-quantitative fields (Lerner & Gelman, 2022).

The emergence of antisemitism stems from the continuous reinforcement of prejudiced beliefs, unfounded speculations, and inaccurate knowledge regarding both conventional and contemporary forms of hostility. It is of utmost importance to distinguish between the diverse expressions of antisemitism and adapt the strategy to address each one appropriately (Bjola & Manor, 2020). In the media, there are lots of catchy headlines; Lerner mentions Unz’s (2012) allegations that Jews are overrepresented at Ivy League universities in The American Conservative, but when we look into the numbers behind these headlines examining its legitimacy using data science and accurate statistics, the titles turn out to be a harmful clickbaits which are designed to provoke an emotional response from the reader, such as fear, outrage, anxiety or prejudice, often at the expense of accuracy or truthfulness.

People react to emotional experiences, and this is why until now, survivor’s testimonies have been effective. But as survivors are passing away and no longer alive, it is a major question of how we continue to build that emotional connection and reaction to the subject. One of the resolutions is what the Shoah Foundation did through their iWitness program, “which is kind of a version of a video game” since you can interact with it and ask questions. Dr Lerner suggested that this program could be developed into a video game integrating the Holocaust. Another idea is to discuss the topic in depth: it cannot be just a one-off classroom discussion. “We need to see the connection between the Holocaust and the rally-around-the-flag effect and decaying democracy, heightened polarisation and how regimes like the Third Reich come about. It has to be integrated into the curriculum and used as a teaching tool to educate about other subjects, e.g. what it means to be a democracy.”

Conclusion

With the expansion of its market, quality, and audience, COMTOG aims to uncover video games’ potential to raise historical consciousness. The discussions in the interviews of the present report have demonstrated how serious educational games such as The Light in the Darkness can be relevant in the context of Collective Historical Memory, promote it and stimulate empathetic emotions and interest in players. Moreover, the report connected issues such as online youth radicalisation, contemporary antisemitism, online hate groups, memes and gaming to the historical memory of the Holocaust, showcasing how relevant the Shoah is for the upcoming generations.

Holocaust education through video games allows people to learn about the events of the Holocaust more interactively and engagingly. It allows players to experience the stories of individuals who lived through the Holocaust, better understand its impact on the world and make connections to present-day political events, and understand what democracy is and why it is crucial to protect it. Arguments about why using video games as an educational tool for the Holocaust can be controversial were addressed during the interviews, as mainstream games may trivialise the events that took place. However, when designed and executed properly, like The Light in the Darkness, these games can be an effective way to educate people about the Holocaust and its impact on society. 

Video games can be used to counter extremist ideologies by highlighting the dangers of hate speech and promoting tolerance and understanding. This can be done through educational games and by incorporating messages of inclusivity and diversity into the gameplay and storyline. Overall, video games can be a powerful tool in the fight against antisemitism when designed with an educative purpose, well-researched, and ethics are considered. Video games can help create a more empathic, progressive and compassionate society by promoting education, representation, inclusivity, and community engagement.


ECPS’ Never Again initiative and COMTOG project

Our collective history offers stories of war, resistance, intolerance, and perseverance. ECPS’ Never Again initiative prompts us to look back at these memories of conflict and democratic backsliding so that we, citizens, can be better informed of their causes and realities. A wealth of research has highlighted how mainstream media, i.e., TV, film, radio & news, have shaped the collective memory of these conflict narratives. However, as media technology evolves rapidly, the research studying collective memory must evolve with it.

The Collective Memory Through Online Games (COMTOG) project has emerged under this Never Again initiative to showcase the educational and social potential of serious, transformative gaming (video games, LARPs, tabletop roleplaying games) relaying the realities of conflict through a nuanced, well-researched, and empathetic lens. COMTOG is set to publish a series of interviews exploring the research process, artistic direction, and dissemination of these conflict-centred games. The game creator’s insights are included in interviews alongside the experience of diverse experts in the field (i.e. historians, policymakers, activists), thus creating a resource improving historical serious games’ ability to aid active remembering.

Moreover, serious gaming can provide the population with an immersive experience that can be used for educational purposes such as raising awareness, boosting ethical values, and preserving collective memory. Existing research has found their integration into educational programmes promising and positively impactful. We aim to understand how serious games discussing and portraying the victims of the conflict were researched and developed to stimulate interest in creating similar kinds of games.


 

(*) Anita Tusor is a recent graduate of the Double Master’s Program of King’s College London and Renmin University of China in Asian and European Affairs. She also holds a M.A. in Applied Linguistics and a B.A. in Hungarian and Chinese Studies. Previously, she has worked with different think tanks and is currently working as a Research Assistant at the ECPS and the International Institute of Prague. Anita’s research interests include the processes of democratisation and de-democratisation, populist constitutionalism, political parties and their systems, and foreign malign influence operations.


 

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