The Second Annual International Symposium on ‘Impacts of Global Power Transition on Authoritarian Populism and Multilateralism’
Panel 3: The ‘New Globalization’ and Countering Populism
“Chinese ‘hub and spoke’ – multilateralism and the notion of populist economic policy,” by Marcus TAUBE(Professor of East Asian Economics/China, Mercator School of Management, Institute of East Asian Studies (IN-EAST), Duisburg-Essen University).
The Second Annual International Symposium on ‘Impacts of Global Power Transition on Authoritarian Populism and Multilateralism’
Panel 3: The ‘New Globalization’ and Countering Populism
Moderator
Helmut WAGNER(Professor of Economics, Fern Universität in Hagen).
Panelists
“Economic populism and sovereigntism: The rise of European radical right-wing populist parties,” by Oscar MAZZOLENI (Political Sciences, University of Lausanne).
“Populism or embedded plutocracy? The emerging world orders,” by Michael LEE (CUNY-Hunter College, New York).
“Chinese ‘hub and spoke’ – multilateralism and the notion of populist economic policy,” by Marcus TAUBE(Professor of East Asian Economics/China, Mercator School of Management, Institute of East Asian Studies (IN-EAST), Duisburg-Essen University).
“Saving multilateralism and democracy under global power transition and rising authoritarian populism,” by Věra JOUROVA (The Vice President of the European Commission for Values and Transparency –Previously the European Commissioner for Justice, Consumers and Gender Equality).
Wojciech Soczewica is the Chief Executive Officer of the Auschwitz-Birkenau Foundation. “My Memory of Us” integrates real stories from individuals into its fictional narrative. By including these stories, the game’s creators, Jablonski and Janczuk, gave players a more personal and emotional connection to the events of the Second World War and the Nazi invasion of Poland. Even Soczewica, who expressed some reservations about using video games to address past traumatic events, acknowledged the importance of personal stories in shaping our Collective Memory. By incorporating individual perspectives into its narrative, “My Memory of Us” highlights the importance of preserving and sharing these stories to enhance our collective historical memory.
Étienne Quintal and Daniel Collen are researchers from the Sarah and Chaim Neuberger Holocaust Education Centre responsible for the Online Hate Research and Education Project (OHREP) and Hatepedia project of the Centre. The Light in the Darkness is a narrative-driven, educational game about the Holocaust written by a survivor of the 1942 Vel’ d’Hiv’ Roundup. It tells the story of a working-class immigrant family of Polish Jews in Vichy, France, during World War II from before the occupation until the Vel’ d’Hiv’ Roundup. The game conveys the painful, tragic, real-life stories of Jews in vivid detail. It helps to keep them alive in the hearts and minds of the next generations by teaching their stories in ways that will help others learn and help humanity avoid repeating its worst mistakes.
Dr Alexis M. Lerner is an assistant professor of Political Science at the US Naval Academy and a Visiting Scholar at New York University’s Jordan Center for the Advanced Study of Russia, who has surveyed North American youth about the Holocaust and antisemitism. The Light in the Darkness is a narrative-driven, educational game about the Holocaust written by a survivor of the 1942 Vel’ d’Hiv’ Roundup. It tells the story of a working-class immigrant family of Polish Jews in Vichy, France, during World War II from before the occupation until the Vel’ d’Hiv’ Roundup. The game conveys the painful, tragic, real-life stories of Jews in vivid detail. It helps to keep them alive in the hearts and minds of the next generations by teaching their stories in ways that will help others learn and help humanity avoid repeating its worst mistakes.
As part of the COMTOG project, we conducted interviews about The Light in the Darkness. Luc Bernard is the Co-Founder & Executive Director for Voices of the Forgotten and the director, creative and art director of the game, The Light in the Darkness. Over 15 years, Luc Bernard has developed an original idea to create a video game that would teach the history of the Holocaust to a new generation who cannot listen to the testimonies of a decreasing number of survivors. Knowing the story of his maternal grandmother, who looked after a kinder transport child, he had detailed knowledge of the atrocities of the Holocaust. He also grew concerned that the impact of the Holocaust was being progressively minimised and education about it increasingly ignored. Therefore the objective of his video game is to get the audience curious to learn about the Holocaust again and to remember those who are forever lost. The Light in the Darkness can be considered an educational and remembrance project targeting mainly teenagers and anyone who wants to play it.
The lecture covers the nature of populism in contemporary Europe and put this into context with an overview of the study of populism in Europe in the past thirty years, and with a definition of populism and with consideration of the diversity of populist parties currently in Europe. The lecture ends by setting up a discussion of the causes of populism.